2nd, 3rd and 4th graders were introduced to Clicky and his NetSmartz friends who shared important Internet and Personal Safety rules with them. After class discussions, students then used the information learned to complete an interactive adventure with Clicky and Router, Clicky's robo-pup, that reinforced each segment's concepts. Students played Make-A-Match where they had to pair up pictures representing appropriate and safe online activities and What Rule is it Anyway where they matched rules and behaviors. They also helped Clicky get to Webville by selecting the correct tube of the Internet that leads to Webville. In Webville, students helped Clicky capture the Webville Outlaws, decide on their guilt or innocence and toss the guilty ones in jail. Students then played Who Can You Trust? where they defined a trusted adult and decided on what actions a trusted adult would do. The final step in their adventure was to reach Router's Birthday Party where they chose a gift and card for Router and attended his birthday party. After each correctly completed segment, students received a real-world safety point on their badge. To earn their official NetSmartz Kid certificate, the students had to earn all 5 real-world safety points.
5th and 6th graders reviewed their Internet and Personal Safety rules by discussing various appropriate and inappropriate behaviors that may occur on and off line, including Cyberbullying and Netiquette. Students then created a Personal Cyberspace Creed that they agreed to adhere to while on the Internet and a presentation on what Netiquette is and it's rules that need to be followed.